Boberg 1. is a performance and installation piece exploring frictions between distant and present memories. The system forms a hands-on interplay between material and computational properties, where instrumentation of physical objects are forming audiovisual resonances. Material structures are being decoded into fleeting sounds and modulated through manual calibration.
By the use of computer vision and live cameras, a real-time system is created which bridges the digital and physical elements. The cameras are acting as the violin, and the objects are acting as the bow. Each camera has different musical characteristics, separating staccato and legato sounds. Accompanying the performance is an interactive installation following the theme, where the audience can explore the system and create their own composition.